![]() Overall, the story is light and satisfying in its finale, but the commentary from your party is really the highlight. Steven’s home town, Beach City, serves as a sort of central hub and is particularly thrilling to explore as a fan since it is home to many familiar characters and locations. Steven and three other party members of your choice make their way through an assortment of locations in search of Hessonite. She makes her presence known by landing her ship on top of Steven’s dad’s car wash, effectively destroying it, which sends Steven off on his adventure. Hessonite comes to Earth in order to recover her thought-lost evil sentient weapon, the Light Prism, that Steven and pals were able to turn good in the first game. She doesn’t get as much screen time as I would have liked, but she has a backstory that is as interesting as the villains that appear in the show. It also introduces a new villain, Hessonite. The characters, lore, and world are consistent, and the narrative arc feels like it could be a lost episode. ![]() Save the Light is written by Rebecca Sugar, the show’s creator, and it is apparent throughout. Unfortunately, it is held back by myriad technical issues that bring down the experience. Being familiar with the show is helpful, but Save the Light stands on its own as an RPG inspired by games like Paper Mario. ![]() Save the Light is a sequel to the 2015 mobile game, Attack the Light, but it’s worth noting that playing that game is not a requirement for this follow-up. It’s a strange combination that works surprisingly well, and though it has seen a few video game adaptions, Save the Light has been particularly exciting because it’s Steven’s first full-scale console RPG. Steven Universe is a show that has cultivated a strong following thanks to its Venn-diagram overlap of immortal aliens and frequent lessons on the importance of empathy.
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